An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and Design
DANIEL CARDOSO-LLACH∗, Computational Design Laboratory, Carnegie Mellon University, USA ERIC KALTMAN∗, Computer Science, California State University Channel Islands, USA EMEK ERDOLU, Computational Design Laboratory, Carnegie Mellon University, USA ZACHARY FURSTE, Carnegie Mellon University Libraries, USA This paper explores the potential of distributed emulation networks to support research and pedagogy into historical and sociotechnical aspects of software. Emulation is a type of virtualization that re-creates the conditions for a piece of legacy software to operate on a modern system. The paper first offers a review of Computer-Supported Cooperative Work (CSCW), Human-Computer Interaction (HCI), and Science and Technology Studies (STS) literature engaging with software as historical and sociotechnical artifacts, and with emulation as a vehicle of scholarly inquiry. It then documents the novel use of software emulations as a pedagogical resource and research tool for legacy software systems analysis. This is accomplished through the integration of the Emulation as a Service Infrastructure (EaaSI) distributed emulation network into a university-level course focusing on computer-aided design (CAD). The paper offers a detailed case study of a pedagogical experience oriented to incorporate emulations into software research and learning. It shows how emulations allow for close, user-centered analyses of software systems that highlight both their historical evolution and core interaction concepts, and how they shape the work practices of their users. CCS Concepts: • Applied computing → Computer-aided design; • Human-centered computing → Empirical studies in interaction design; Interaction design theory, concepts and paradigms; Interface design prototyping; • Information systems → Digital libraries and archives.