title: Emulation practices for software preservation in libraries, archives, and museums
abstract: Emulation practices are computational, technical processes that allow for one system to reproduce the functions and results of another. This article reports on findings from research following three small teams of information professionals as they implemented emulation practices into their digital preservation programs at a technology museum, a university research library, and a university research archive and technology lab. Results suggest that the distributed teams in this cohort of preservationists have developed different emulation practices for particular kinds of “emulation encounters” in supporting different types of access. I discuss the implications of these findings for digital preservation research and emulation initiatives providing access to software or software-dependent objects, showing how implications of these findings have significance for those developing software preservation workflows and building emulation capacities. These findings suggest that different emulation practices for preservation, research access, and exhibition undertaken in libraries, archives, and museums result in different forms of access to preserved software—accessing information and experiential access. In examining particular types of access, this research calls into question software emulation as a single, static preservation strategy for information institutions and challenges researchers to examine new forms of access and descriptive representation emerging from these digital preservation strategies.