title: Digital Detective Game
creators: Jeanne Kramer-Smyth
abstract: This game is based on the framework of the popular murder mystery game Clue (also known as Cluedo outside the United States). Rather than solving a murder mystery, players of Digital Detective are trying to find and access a digital record. I will create a custom board, adapted from the Clue/Cluedo mansion, and 3D-print new pieces for each player to use in the game. 
  
  The goal of the game is to educate those not familiar with the challenges of digital preservation about the basic aspects that inform the work of preserving and providing access to born-digital records. Each player will be attempting to determine three important facts about the digital record they are looking for: its physical media type, its file format, and applicable access approach. Using the familiar mechanism of deduction used in the popular Clue/Cluedo game, players will learn about each of these aspects. 
  I envision this game being used as an outreach tool for helping people learn about the work required to preserve and provide access to born-digital records, prompting the curiosity of the players and encouraging them to dig into the deeper details of archivists and those dedicated to digital preservation.
keywords: communications and advocacy for dp start 2 preserve